> Forest of True Sight > Questions & Answers Reload this Page Something i've always wondered, and never bothered to ask.
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Old Jan 30, 2006, 02:51 PM // 14:51   #21
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Although I never mixed any of my monk's armors, a lot of people use tattos arms and legs for the energy then use judge's (which is 15k sensor) to get the extra bonus against physical attacks.
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Old Jan 30, 2006, 02:57 PM // 14:57   #22
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There was a time that my monk had some tattoos here and there and some other armor types in other places. Why? Because I didn't have enough materials/money to finish getting all the pieces of the better armor, so I wore a mixed set for a little while.
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Old Jan 30, 2006, 03:17 PM // 15:17   #23
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My monk wears a full set of tattoos. I just like to have as much energy as possible. Since I mainly play a healer, I spend most of the time at the back and out of harms way (PvE btw). I do have a Censor's Vestment to change into for the additional armour if I feel foes, especially melee ones, are getting pass my meat shields too often and whacking me.
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Old Jan 30, 2006, 03:27 PM // 15:27   #24
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Monk's biggest priority (IMO) is having enough energy to keep himself and his party alive. I worry more about energy than taking damage so, full set ot tattoos for me.
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Old Jan 30, 2006, 04:23 PM // 16:23   #25
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Started a monk over the weekend for PvE. Female monk, currently in Kryta, with Sacred Armor for chest and tattoos for everything else. She has a collector's Smiting Staff (with Energy +6) and so far isn't missing out much from not having a chest tattoo.

Armor combo chosen purely on looks.
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Old Jan 30, 2006, 04:31 PM // 16:31   #26
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My monk wears a full tat set. Including FoW ascetics pants because I got sick of looking at the monk diaper.
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Old Jan 30, 2006, 04:40 PM // 16:40   #27
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well in my case I have 2 sets of armor

1: is a set with Superior Vigor and rest minor...
2: is a set with all Superior and no vigor IE the 55 / 105 build. But a double up on one attrib (even though they don't stack they do lower health which is crucial in 55 build)

However when I PvP I normally put 1 piece from set 2 on in conjunction with rest from set 1. This allows +3 attrib boost for PvP while only having minimal HP loss. Also allows me to change roles at will. Superior Healing or Superior Protection, Or Superior Smiting. Depending on what piece I swap out from Set 2. then adjust attrib accordingly, and set skills. Off you go...

I also have an alternate set of weapons for each role. wand & offhand, and staff as needed... Does this fill up inventory... Yep... but then again. its also nice to have multirole ability in this way. Its also nice to change armor in the middle of a mission when you need an extra boost in certain attribs.

The most useful profession to do this with is ele actually. cause if you put a superior on each Headset with +1. then you can change hats at will for a +4 attrib... Since a 55 ele is pretty stupid. this would be one of the best professions to go superior head gears for.

Last edited by =HT=Ingram; Jan 30, 2006 at 04:43 PM // 16:43..
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Old Jan 30, 2006, 04:44 PM // 16:44   #28
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all tattoos= alot of energy
tattoo and armor= energy and extra armor
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Old Jan 30, 2006, 04:45 PM // 16:45   #29
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I use full tattoo set only when farming because it just looks so ugly. Yes, tattoo set is technically probably the best for monk or maybe for necromancer too but visual side is not that impressive. Matter of taste, I guess.
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Old Jan 30, 2006, 05:45 PM // 17:45   #30
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Quote:
Originally Posted by chris_nin00
You could always toggle them off
Mine? Yes I dont have to wear them, but if I could turn off other peoples, I would. I get my extra energy from a wand and offhand. I only play PvE, so really have no need for the "maxed-out uber gear".
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Old Jan 30, 2006, 06:05 PM // 18:05   #31
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i guess full tattoos are ugly , they sometimes where arm bands and trowsers to look cool
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Old Jan 30, 2006, 06:19 PM // 18:19   #32
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Quote:
Originally Posted by quickmonty
Monk's biggest priority (IMO) is having enough energy to keep himself and his party alive. I worry more about energy than taking damage so, full set ot tattoos for me.
I could certainly understand this position if the tattoos increased energy regen somehow. But a handful of points added to the max only? That's like one spell, and one or two more points of energy when you get signet-rezzed. If my energy ever got back up to max in a normal fight, then I could still understand. But that doesn't really ever happen. Even with my lower-than-all-tattoos max energy, I almost never get a chance to regen that much. So the tattoos are ultimately just like one free Guardian or Orison per match. That doesn't seem comparable to even a slight armor boost that's always on.

Or is full tattoos more of a PVE thing, for some reason I'm not catching?

edit: Duh, I just realized how tattoos would probably be more useful in, say, GvG than in the 4v4 I'm used to. Never mind.

Last edited by NatalieD; Jan 31, 2006 at 02:47 AM // 02:47..
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Old Jan 30, 2006, 07:57 PM // 19:57   #33
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Alright guys, thanks for the input! Really helped.
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Old Jan 31, 2006, 12:05 AM // 00:05   #34
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The full set of tats add 8 egy (I think); the foot tat only gives +1 and the arms +2 (?). Personally, I like to run my monk with Censor's top for added protection vs. physical (she uses Curses for defense and is often closer than she really ought ), Wanderers skirt for added vs. elemental (and a more feminine look) and arm/foot tats. Altho this weekend I did buy her a new pair of shoes. Running around in the hot sands of the Crystalline Desert burnt her little tootsies something fierce!

She has the Desert collector healing ankh (+12, +15, -1 regen, +30hp req 8) and a holy rod at the moment--before that she had a max ankh and a collector curses truncheon that had +15 egy, -1 regen. There is absolutely no problem with energy management as long as you rely on your weapon for defense if necessary and carry Signet of Devotion for quick in-between heals while energy is regenerating.
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Old Jan 31, 2006, 05:54 AM // 05:54   #35
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Quote:
Originally Posted by FalconDance
The full set of tats add 8 egy (I think); the foot tat only gives +1 and the arms +2 (?).
+3 (chest), +2 (legs), +1 (hands), +1 (feet) = +7
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Old Jan 31, 2006, 09:20 AM // 09:20   #36
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my monk is all tats, as far as the diaper with guild cape on cant see it. lol. Most of the time the extra energy really isnt an issue but their have been a number of times it has helped and team thanks me for it. Even with +12 or +15 offhand item and a +15 holy rod.
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Old Jan 31, 2006, 09:34 AM // 09:34   #37
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If I did not have FoW Ascetics, I would wear tattoos only when necessary (probably never). Way too ugly. Same for necros.
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Old Jan 31, 2006, 08:37 PM // 20:37   #38
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Speaking of Monks and tats...
Can someone tell me how http://img487.imageshack.us/img487/9820/monkey4bo.jpg is achieved? I know it's ugly but maybe with the right color combo it would look cool.
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Old Feb 01, 2006, 08:27 AM // 08:27   #39
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That's the alternate Pattern Tattoo in Granite Citadel... Star I think... I know there is two.. the one you make in PvP and the special one that's from PvE only. I think that's it.. Its the 15k armor set... I just have not seen it much as most think its kind of ugly... I like the new tattoos on the ritualist. They at least look good, and the colors on their existing clothing really stand out then...

Though I have decided to wait for the re-release of the silk armor for the monk over the Fissure saintly... Because quite simply the Silk armor with its 65AC is one of the best armors for a monk. But has not been seen since the beta. I think it will make a reappearance for the next chapter, especially with all the silk that has been being salvaged recently... But over all, the Fissure armor is the best looking for a monk of existing armor skins...
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Old Feb 01, 2006, 03:50 PM // 15:50   #40
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Quote:
Originally Posted by The_Janitor
Can somebody give me a hand here?
My monk uses a judges chest armor because tattoos (ascetic armor) is so ungodly ugly. That's all - if I could stomach the look of full ascetic armor that's what I'd use.

Actually it's one of my pet peeves that the skimpiest and ugliest warrior, necromancer and monk armor offer effectively the same protection AND more energy than the bulkier armors - there is no reason to use any armor but glads/scars/ascetic (well, a warrior should use one piece of asc or knights to get global damage absorption). IMO these skimpy 'armors' should offer much lower armor than the others (knights, collectors, judges etc) as compensation for the higher energy.

It's basically the same for mesmers, in that Enchanters is much better than Rogues, but at least Enchanters armor looks good.
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